using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class HealthBarImage : MonoBehaviour
{
    [SerializeField]
    public Image healthImage;
    public Text healthText;
    public Image defenceImage;
    public Text defenceText;
    public Text courageText;
    public DamageText damageText;
}
